Your name or online alias: JK Ashavah
Your email: ashavah.jk@gmail.com
Another preferred means of contact:
ashavah or
ashavahCharacter's Full Name: Captain Dylan Hunt
Character's Canon: AndromedaCharacter's Journal Name:
dreams_dont_dieWhat would you like your character's tag to be?: dylan hunt
In 300-500 words total, tell us your...Character's background (their past and present):Dylan was born on the now-legendary planet of Tarn-Vedra, capital of the Systems Commonwealth, in C.Y. 9745, or 4835 C.E.. He had a happy childhood in the minority human quarter of Vishana Tarn, with his mother, a high gravity shuttle pilot, and father, who worked at the Imperial Gardens. Dylan was entranced from an early age by the history and culture of his homeworld and the Commonwealth it represented, so it's little surprise he was drawn to the service of the Commonwealth.
He became an officer in the High Guard, the elite military of the Systems Commonwealth, and served with distinction as part of the Argosy Special Operations Service, its black operations wing. One of his operations involved rescuing a scientist, Sara Riley, from a Magog attack. On learning she wasn't trapped but was waiting for her experiment to finish, he destroyed the experiment, prompting her to tell him that her aunt, his mentor Admiral Stark, had warned her if she ever met him she'd either kill him or fall in love with him.
She did the latter, and the two began dating. Dylan later proposed to her and they began planning their wedding. Dylan would later say that Sara taught him everything he knew about love.
At the end of his Special Operations career, Dylan undertook a mission to capture a dictator that, to his mind, ended badly when the dictator was killed. To Admiral Stark, however, the ending was satisfactory, and she gave him his promotion to Captain and his new posting as the captain of the Glorious Heritage Class heavy cruiser
Andromeda Ascendant.
For three years, Dylan, his first officer Gaheris Rhade, and the
Andromeda ran largely humanitarian, peacekeeping, and defensive missions, which suited his natural inclination to prefer peaceful solutions backed up by military force rather than bloodshed in a crisis. Until the day he received a distress call from a system claiming to be under threat from a black hole. Expecting to help evacuate refugees, Dylan answered the call to find an ambush by a massive fleet awaiting him. Outnumbered and too close to the black hole to escape the battle, he ordered the crew to abandon ship and flew towards the black hole hoping to use its gravity to slingshot his way clear.
Rhade betrayed him and sabotaged the ship, the plan backfired, and the
Andromeda became trapped. To Dylan, he only seemed to be caught a few seconds, but it was really 303 years. When the
Andromeda was pulled from the black hole by a salvage ship hoping to claim her as a prize, Dylan was stunned to learn that a war had started the day he was trapped that destroyed the Commonwealth, and that everyone and everything he'd known was gone, except his ship. After fighting off the salvagers, he came to realize they were skilled and mostly fairly good people, and asked them to become his crew on a self-imposed mission to restore the Commonwealth.
At the point in canon I'm taking him from, it's around C.Y. 10088/5168 C.E., and Dylan is 40 years old (or 343 if you take a strictly linear approach). He's spent over a year trying to gather planets to join his new Commonwealth, with some successes and some failures. But it's more than a dream, now, it's a necessity, because the
Andromeda has discovered a massive Magog ship with the power to overrun the Known Worlds if they do not stand together.
Character's personality: It's been said that the main failing of High Guard officers was that they were too competent, too caring, and too brave. Dylan exemplifies this. The driving force in his character is idealism, to the extent that his crew tend to tease him for it, and comment when he tempers it with much pragmatism. Dylan dreams of restoring the role of the Commonwealth to "hold the line against the night", more important than ever now that he's seen the world without the Commonwealth.
Dylan's also extremely good at what he does. He never gets himself into a tactical situation without at least one plan to get out (usually two). His plans tend towards what most people might call a little crazy, but they usually work (flying into the black hole excluded). He's also very smart and intuitive about situations and problem-solving. He credits his way of thinking partly to his training and partly to the influence of Sara.
Dylan is sometimes suicidally brave, occasionally reckless, following the motto of Argosy Special Operations that the one hope of the doomed is not to hope for safety. Even though he's a soldier, he still prefers to avoid killing if possible, though some facets of his idealism have been tempered by the harshness of the world after the Fall of the Commonwealth. Sometimes, he has no choice but to kill or to fight. But whenever that's the case, it weighs on his conscience; he's better suited to humanitarian work than fighting a war.
In general, Dylan is friendly and comparatively informal; he prefers "Dylan" over "Captain Hunt", which is a good thing because most of his crew refuse to call him "Captain". He smiles easily, and is an officer and a gentleman, polite to new acquaintances. Threaten his ship or his crew, and then he's dangerously angry. He can also hold a hell of a grudge, like his longstanding anger against the Nietzschean race for the war that cost him everything he loved. Sometimes, he gets annoyed at the lack of military discipline and professionalism in his crew, but that mood usually passes.
He's also very charismatic, even charming, and often seems unaware of the fact, constantly protesting that he's a soldier, not a diplomat. He's particularly good with women and occasionally winds up in one-night stands, though his heart still belongs to Sara.
He usually doesn't show how much he misses what he's lost, but it still effects him deeply.
Character's skills/abilities/powers: Dylan's mother was a Heavy Worlder, which means she was genetically modified to handle high gravity. He's got very dense bones and muscles and is abnormally strong. The combination of his physiology and his Argosy training makes him a very good physical fighter, so good that some opponents refuse to believe he's human. He's also very fast, with quick reflexes.
I am pulling him from a point in canon well before he learns that his father was actually a Paradine, a member of a highly advanced race that has powers of time travel, teleportation, changing their appearance, psychic powers, and the ability to manipulate matter and energy. As he is unaware of his origin, he can't use these powers.
Should anything come up in gameplay to change this fact (since some of the other characters might recognise that he's a creature that can manipulate time), I am happy for him to be unable to use the majority of his Paradine powers thanks to Q and his utter lack of training in them.
Any special equipment your character is bringing along? This includes weaponry, magic items, etc.: His force lance (and some spare ammunition/effectors for it), which is the primary sidearm and melee weapon carried by the High Guard. Its primary uses are as a plasma blaster, to shoot smart bullets or drones, and, when extended, as a quarterstaff. It has several other abilities as well, including remote use, use as a stunner or taser, or to be set to an auto fire or counter-artillery mode, used as a torch, and used as a grappling hook. It's encoded to his DNA so if anyone he hasn't authorized to use it tries to, they'll get an electric shock big enough to knock them out.
He'll also have his High Guard uniform bracers with him. They look like simple bracers colour-coordinated to his uniform, with a screen on the left-hand inside wrist, but they're much more. They also include a built-in sensor/scanner, video communicator, computer stacked with High Guard intelligence, plans, and schematics, and a personal electronic countermeasure generator to defend against smart bullets.
He's also got a communications implant behind his right ear.
Are you bringing your character to
ten_fwd from another game? If you are, which game?: Nope
If you answered yes above, briefly summarize how they were changed by and what challenges they faced in the climate of their previous game(s):Why do you want to play this character in Ten Forward, and what do you plan to do with them? Dylan has invaded my brain and demanded to be played. He also has some great canonmates I'd love to play him with. The setting for Ten Forward is particularly well suited to Dylan because of the similarity of the Federation to his lost Commonwealth, which he will see as an exciting opportunity to further his mission. Also, it'll be nice for him to see a fully manned, mostly smoothly-running spaceship after the chaos that's life with his unruly crew on board the
Andromeda Ascendant.
Writing Sample #1: Test thread with Trance Gemini.
Writing Sample #2 (optional): Test threads with
Julian Bashir and
Telemachus Rhade.